I wrote it.
Or rather, I wrote all the dialog and some of the situations in the space game, which is the last--- the ultimate, if you will--- of five interlinked games that make up Spore. (There's not a lot of call for dialog in most of the games, since characters won't yet have evolved language.)
When you encounter some fifteen-eyed, twenty-tentacled Purple People Eater lecturing you from the command center of its UFO, you're talking to me, baby!
Faithful readers may recall, earlier in the year, my mention of a Mystery Project. Spore was it.
Spore was designed by Will Wright, who had earlier created The Sims, which is the world's most popular computer game ever. Spore is a game about evolution, vetted by actual scientists, in which you start as a single-celled animal in a droplet of water. You then progress through the stages of being a rather more efficient single-celled organism, after which you crawl out on land, become the dominant species, evolve intelligence, become a tribal society, develop civilization, and eventually space travel, after which you roar out into the galaxy.
And by galaxy, I mean galaxy. You get an entire galaxy, every star and its planets and orbiting body, as your sandbox.
I have to say that Will, Lucy, Kip, Jenna, Eric, and the other folks at Maxis were pretty darn smart to get themselves a science fiction writer to write the science fiction parts.
The original name for the game was "Sim Everything." Which it is.
I'm really proud to be a part of it.
Buy it! Then write to Will Wright and tell him how wonderful the dialog was.